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CobbleBattleRewards
ModLGPL-3.0-only

CobbleBattleRewards

A simple mod to provide rewards for completing battles with cobblemon

3.6K
Downloads
10
Followers
5 months ago
Updated
📦
8
Versions
economyminigameutilityfabric
Download Latestv2.0.6View on Modrinth

📖About CobbleBattleRewards

CobbleBattleRewards

CobbleBattleRewards is a powerful and highly configurable Fabric mod designed to supercharge your server's economy and player engagement. It provides a robust framework for rewarding players with items and commands for participating in and winning Cobblemon battles and captures.

Dependencies

  • Fabric API
  • Fabric Language Kotlin
  • Cobblemon
  • E-Utils

Features

  • Multiple Reward Triggers: Grant rewards for a variety of outcomes, including winning a battle, losing a battle, forfeiting, and successfully capturing a Pokémon.
  • All Battle Types Supported: Create unique reward pools for battles against Wild Pokémon, NPC Trainers, and other Players (PvP).
  • Flexible Reward System: Reward players with specific items (including full NBT data) or by executing server commands, making it compatible with any economy plugin.
  • Advanced Targeting Engine: Assign rewards with pinpoint accuracy. Target Pokémon based on their species, type, level, dimension, and dozens of other specific properties. You can even blacklist conditions to exclude common Pokémon.
  • Tiered & Prioritized Rewards: Use a powerful order and exclude system to create reward priorities. For example, you can make a rare reward for defeating a specific Legendary Pokémon override a more common reward for its type.
  • Configurable Cooldowns: Prevent reward farming and balance your economy with a configurable cooldown system for each individual reward.

Commands

Manage the mod's settings and view its configuration directly in-game.

Command Permission Description
/cbr reload cobblebattlerewards.reload Reloads the config.json file from disk without a server restart.
/cbr listrewards cobblebattlerewards.list Displays a formatted list of all currently configured rewards directly in chat.
/cbr listconditions cobblebattlerewards.list_conditions (Very Useful!) Lists all available Pokémon properties (like type, ability, ivs, etc.) that you can use in the conditions section of the config.

Configuration

CobbleBattleRewards features a single, powerful configuration file located at config/cobblebattlerewards/config.json. This file allows you to define every aspect of the reward system.

The config is structured into four main reward categories:

  • battleWonRewards
  • battleLostRewards
  • battleForfeitRewards
  • captureRewards

Within each category, you can define any number of unique, named rewards. Here are the standout options for configuring a reward:

Setting Description
type The type of reward. Can be "item" to give the player an item, or "command" to execute a server command.
chance The percentage chance (from 0.0 to 100.0) for this reward to be triggered.
command If type is "command", this is the command that will be executed. It supports placeholders like %player% and %pokemon%.
itemStack If type is "item", this is the JSON representation of the item to be given.
battleTypes A list of battle types this reward applies to: "wild", "npc", "pvp".
conditions (Powerful!) A list of conditions the opponent Pokémon must meet. Use /cbr listconditions to see all possibilities. Examples: ["type=ghost"], ["cobblemon:pikachu"].
conditionsBlacklist If true, this reward will trigger only if the Pokémon does not meet the specified conditions. Perfect for excluding common Pokémon from a general reward pool.
minLevel & maxLevel Defines the level range the opponent Pokémon must be in for the reward to be considered.
order An integer that sets the reward's priority. Lower numbers are processed first. This allows you to have specific rewards (e.g., for Zapdos, order: 1) override more general rewards (e.g., for any Electric type, order: 2).
excludedRewards A list of other reward names that will be blocked from triggering if this reward is successfully given. Essential for creating mutually exclusive rewards.
cooldown The time in seconds a player must wait before they can receive this specific reward again.
allowedDimensions A list of dimension IDs where this reward is active (e.g., ["minecraft:overworld"]). If left empty, it applies to all dimensions.

👥 Team & Contributors

Hysocs
HysocsOwner

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
fabric
Minecraft Versions
1.21.1

🔗 Links

Modrinth Page