CivVoxelMap
ModLGPL-3.0-only

CivVoxelMap

Fork of VoxelMap Updated specifically for CivMC

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📖About CivVoxelMap

CivVoxelMap

This CivianMod is a 'fork' of VoxelMap for CivMC.

Changes

  • CivMC bans Cave Mode outside the Nether so is now disabled by default. Also added a tooltip warning of the feature's illegality.

  • CivMC bans reading entity equipment so player and mob helmets no longer appear in radar by default. Also added a tooltip warning of the feature's illegality. (This is moot on 1.21.8 since VoxelMap itself doesn't have the code for it on this version.)

  • CivMC bans reading entity elevation so players and mobs are no longer darkened or faded by how far above or below they are from you. Also added a tooltip warning of the feature's illegality. In addition, elevation is no longer considered when filtering out radar-entities considered too far away.

  • Added a fair-play option to disable seeing crouched entities in your radar. (Currently CivMC illegal)

  • Added a fair-play option to disable seeing invisible entities in your radar. (Currently CivMC illegal)

  • Specific player/mob radar options now have their own screens, just click the cog icon.

  • Prevents VoxelMap rendering its smaller/pixelated waypoint icons.

  • Allows players to ESC out of choosing waypoint colours and icons.

  • Entities on radar are now ordered by default with the following priority: players > hostiles > other.

  • Fixes the radar sometimes not loading entity icons.

  • Fixes chat-waypoint errors resulting from chat replaying or other mods which print waypoints to the chat before VoxelMap is ready to receive them.

  • Fixes VoxelMap command errors related to signed command arguments.