CivVoxelMap
Fork of VoxelMap Updated specifically for CivMC
📖About CivVoxelMap
CivVoxelMap
This CivianMod is a 'fork' of VoxelMap for CivMC.
Changes
CivMC bans Cave Mode outside the Nether so is now disabled by default. Also added a tooltip warning of the feature's illegality.
CivMC bans reading entity equipment so player and mob helmets no longer appear in radar by default. Also added a tooltip warning of the feature's illegality. (This is moot on 1.21.8 since VoxelMap itself doesn't have the code for it on this version.)
CivMC bans reading entity elevation so players and mobs are no longer darkened or faded by how far above or below they are from you. Also added a tooltip warning of the feature's illegality. In addition, elevation is no longer considered when filtering out radar-entities considered too far away.
Added a fair-play option to disable seeing crouched entities in your radar. (Currently CivMC illegal)
Added a fair-play option to disable seeing invisible entities in your radar. (Currently CivMC illegal)
Specific player/mob radar options now have their own screens, just click the cog icon.
Prevents VoxelMap rendering its smaller/pixelated waypoint icons.
Allows players to ESC out of choosing waypoint colours and icons.
Entities on radar are now ordered by default with the following priority: players > hostiles > other.
Fixes the radar sometimes not loading entity icons.
Fixes chat-waypoint errors resulting from chat replaying or other mods which print waypoints to the chat before VoxelMap is ready to receive them.
Fixes VoxelMap command errors related to signed command arguments.