
Plays a ping sound when your name is mentioned, with options to create custom alerts.
Notifications, each of which has one or more Triggers.When you open the options screen, you'll see a list of notifications. You can set the notification
trigger, color and sound here.
To change the trigger type, click the ~ button to the left of the text field.
hello will match messages containing HELLO), and they don't match partial words (sorock will match rock! but not rocket or rock932).chat.type.textchat.type.advancement.task). You can use a key-type trigger to match all messages of thatClick the ✎ button to the left of the text field to open the trigger editor.
In the trigger editor, recent chat messages will be displayed in a list (most recent first). Use theFilter and Restyle buttons to preview the effect of your trigger.
Click on a message to view the text and translation key (if any) so you can copy them.
Additionally, some common keys are available for selection in the Key Selector.
If you want to add more triggers, go back to Notifications and click on the options button to the
left of the color button. You'll now see a list of triggers, which you can edit as desired.
Sometimes for key-type and regex-type triggers you may want to highlight a different part of the
message to what the trigger matches.
Adding a style target allows you to specify what part of the message should be highlighted. If the
style target doesn't match the message, the trigger will be used as normal.
All built-in and resourcepack sounds can be used (click on the text field). Additionally, some
sounds are available for quick selection.
The sound source controls which of Minecraft's volume control sliders will affect the notification
sound, in addition to the volume control slider provided here.
Inclusion triggers do nothing by themselves, but if a trigger from the Triggers list matches a
message, ChatNotify will check all the triggers in this list and only activate the notification if
they all match.
Exclusion triggers are the reverse of Inclusion triggers; before activating a notification,
ChatNotify will check all the triggers in this list and only proceed with activation if none of them
match the message.
Response messages will be sent in chat when the notification is activated.
Use with caution, as you can easily make a notification send a response which triggers the
notification again in a loop, which will spam chat and then crash the game.
These are special ways of showing notifications, as an alternative to the normal 'play a sound and
highlight the message'.
These options apply to all notifications, and control various aspects of ChatNotify's behavior. You
should not generally need to change them (you can if you want, of course), but the Detect andSend Mode options can be useful in certain cases of conflict with other mods.
If you want new notifications to have a particular color or sound by default, you can set that here.
When ChatNotify is not using Chat Heads to detect the message sender, it will store your sent
messages and compare them to incoming messages to determine which messages were sent by you. If
you're on a server that modifies your messages, that system may not work properly, so prefixes can
help.
If you're still being notified on every message that you send (because it contains your name) try
installing Chat Heads and setting Sender Detection Mode
to Combined in the Controls tab.
ChatNotify uses a range of custom GUI widgets which behave differently to normal Minecraft.
🌢) and sound (🔊) status buttons on the options screen support right-click to toggleCTRL+Z to undo and CTRL+Y to redo edits. NoteChat Settings) to increase the500px.Fabric: Fabric API, ModMenu
NeoForge: None
If you encounter issues, please report on Discord or GitHub.