
ModGPL-3.0-only
CC Ballistix Reborn
Integrates ComputerCraft: Tweaked with Ballistix 0.9.2 for missile silo control and coordinate-based launches via the new control panel.
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9 months ago
Updated
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📖About CC Ballistix Reborn
"CC: Ballistix Updated" is now compatible with the newer version of Ballistix. Please use CC: Ballistix Updated instead.
CC Ballistix Reborn
This mod is a fork of CC: Ballistix Updated it was made to fill the short gap between updates for CC: Ballistix Updated.
Functions:
launch()- Attempts to launch the missile.
- Returns
trueif the launch command was successfully sent, otherwisefalse. - This function will also queue a
ccballistixreborn_launchevent, providing the X, Y, and Z coordinates of the target.
getRange()- Returns the maximum range of the connected missile launcher as an integer.
- Returns
0if no launcher is found or the range cannot be determined.
getPosition()- Returns a table containing the current target coordinates of the missile launcher with keys
x,y, andz. - Returns an empty table if no launcher is found or no target is set.
- Returns a table containing the current target coordinates of the missile launcher with keys
setPosition(x, y, z)- Sets the target position of the control panel to the given X, Y, and Z coordinates.
- This function will also queue a
ccballistixreborn_update_positionevent, providing the new X, Y, and Z coordinates.
getFrequency()- Returns the frequency of the connected missile launcher as an integer.
- Returns
0if no launcher is found.