Vanilla Essentials: Technical Tools
ModMIT

Vanilla Essentials: Technical Tools

A mod that adds useful tools for technical players, command block users, and mapmakers.

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📖About Vanilla Essentials: Technical Tools

Vanilla Essentials

A mod that adds useful tools for technical players, command block users, and mapmakers — designed to blend naturally with vanilla Minecraft.

Feel free to send feedback here

Features

Entities

  • Hitbox entity

Commands

  • /raycast
  • /compare
  • /rename
  • /advancedsummon
  • /count
  • /activate
  • /convert
  • /iftick
  • /distance
  • /rtp
  • /coords
  • /nearfill
  • /scan
  • /ifat
  • /area
  • /findblock
  • /ifpowered

Keybinds

  • Copy block position (F6)
  • Change fly speed (backtick)
  • Quick fill (F8)

Scoreboard Criteria

  • Right-click
  • OP permission

Other

  • Antikill
  • Antitp
  • Entity selector count argument
  • Exclude self argument

Usage

Hitbox Entity

  • An invisible entity with a hitbox.
  • Has NBT data scale to adjust its size and IsEnabled to toggle collision.
  • This is a server-side feature.

Commands

/raycast

  • Performs a raycast from the player's perspective to detect a block.
  • Usage:
    • /raycast <player> block <axis> [<max_distance>]
    • /raycast <player> ifblock <block> [<max_distance>]
  • With block, returns the coordinate along the given axis (x, y, or z) of the block the player is looking at.
  • With ifblock, returns 1 if the block the player is looking at matches the given block state.
  • If no block is hit, the command fails.
  • Returns the result or error if conditions are not met.
  • Runs on the server side.

/compare

  • Runs command on entities whose NBT values match a comparison source (another entity or storage).
  • Usage:
    • /compare <target> <target-path> entity <compare-target> <compare-path> <command>
    • /compare <target> <target-path> storage <storage-id> <storage-path> <command>
  • Runs on the server side.

/rename

  • Renames the item you're holding in your main hand.
  • Usage: /rename <text>
  • Supports only plain text — no color codes or JSON components.
  • Runs on the client side.

/advancedsummon

  • Spawns entities with advanced options.
  • Usage:
    • /advancedsummon area <from> <to> <entity> [<nbt>] — summons one entity per block in the cuboid area.
    • /advancedsummon multiple <amount> <entity> [<nbt>] — summons the specified number of entities.
  • Runs on the server side.

/count

  • Counts entities and players matching the target selector.
  • Usage: /count <target>
  • Returns the count as the command result.
  • Runs on the server side.

/activate

  • Toggles interactable blocks at the specified position.
  • Can activate command blocks.
  • For levers, it flips the state (on/off).
  • For buttons and pressure plates, it simulates pressing and automatically releases after 1 second.
  • Usage: /activate <pos>
  • Runs on the server side.

/convert

  • Converts blocks into entities.
  • Usage: /convert <from> <to> (falling_block|block_display) [<nbt>]
  • Runs on the server side.

/iftick

  • Checks if the current game tick matches the specified tick number.
  • Usage: /iftick <tick>
  • Succeeds only if the current tick count modulo <tick> is zero.
  • Useful for timing functions to run periodically.
  • Runs on the server side.

/distance

  • Measures the straight-line (Euclidean) distance between two blocks or two entities.

  • Usage:

    • /distance block <from> <to>
    • /distance entity <from> <to>
  • Outputs the integer distance in chat.

  • Returns the integer distance as the command result.

  • Runs on the server side.

/rtp

  • Teleports target entities to a random grid-aligned position within the specified cuboid area.
  • Usage: /rtp <targets> <from> <to>
  • Runs on the server side.

/coords

  • Client-side command to save, list, remove, and copy named block positions.
  • Positions are saved per world/server in a JSON file (saved_cords.json) inside your Minecraft folder.
  • Usage:
    • /coords save <name> — saves your current player block position under <name>.
    • /coords list — lists all saved positions for the current world/server.
    • /coords remove <name> — deletes the saved position <name>.
    • /coords copy <name> — copies the saved coordinates <name> to your clipboard as x y z.
  • Saved coordinates persist between Minecraft sessions.
  • Runs on the client side.

/nearfill

  • Fills a volume relative to the player’s position using an offset.
  • Usage:
    • /nearfill <dx> <dy> <dz> <block> — fills the block at the offset from the player with <block>.
    • /nearfill <dx> <dy> <dz> <block> replace <replace> — replaces blocks.
  • Runs on the server side.

/scan

  • Returns the specified block count in an area.
  • Usage: /scan <from> <to> <block>
  • Runs on the server side.

/ifat

  • Executes a command as all targets in an area.
  • Usage: /ifat <from> <to> <command>
  • Runs on the server side.

/area

  • Executes a command for every block in an area.
  • Usage: /area <from> <to> <command>
  • Runs on the server side.

/findblock

  • Finds the closest block in a radius and returns the axis.
  • Usage: /findblock <block> <radius> [<axis>]
  • Runs on the server side.

/ifpowered

  • Detects if a block is powered.
  • Usage: /ifpowered <pos> [<not>]
  • The command fails if the block is not powered but succeeds if the not boolean is set to true.
  • Runs on the server side.

/snapshot

  • Used to restore areas.
  • Usage:
    • /snapshot save <from> <to> <name> [<filterAir>]
    • /snapshot restore <name>
    • /snapshot remove <name>
  • Runs on the server side.

Keybinds

Copy Block Position (F6)

  • Press F6 while looking at a block to copy its coordinates to your clipboard.
  • Coordinates format: x y z.

Change Fly Speed (backtick)

  • Scroll while holding backtick to change fly speed.

Quick fill (F8)

  • Press the key once to select the first corner of an area.
  • Press again to select the second corner — the area will be filled with the block in your hand.
  • Press Ctrl + key to manually clear the selection.
  • If only the first point is selected, it will auto-clear after 30 seconds.

Scoreboard Criteria

Right-click

  • Tracks when the player right-clicks with any item.

OP Permission

  • Custom scoreboard criteria that detects if a player has operator permissions.

Other

Antikill

  • Entities tagged antikill cannot be killed by /kill.

Antitp

  • Entities tagged antitp cannot be teleported by /tp.

Entity selector count argument

  • Can be used in any entity selector (@e[...]) with the count argument.
  • Supports a single number (count=2) or a range (count=2..3).
  • The selector only targets entities if the number of matches falls within the specified range.
  • If the number of matching entities is outside the range, no entities are targeted.

Exclude self argument

  • When added to an entity selector (exclude_self=true), it excludes the executor entity (@s) from the targets.