enchantment

Loyalty in Minecraft | MinecraftBible

Loyalty is a level 1-3 trident enchantment in Minecraft 1.21.4. Trident only. Thrown trident returns to you after landing. Return speed scales with level (1 = slow, 3 = ~3 blocks/tick). This enchantment page includes real crafting data, contextual links, and related Minecraft references, with version-aware coverage mapped across the last 11 major updates (1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14, 1.13, 1.12, 1.11).

What does Loyalty do?

Loyalty is a Minecraft enchantment in the Trident category with a Uncommon rarity. It scales up to level 3. It is available from the enchanting table with sufficient bookshelves. Villager librarians can trade enchanted books of this enchantment.

Effect: Trident only. Thrown trident returns to you after landing. Return speed scales with level (1 = slow, 3 = ~3 blocks/tick).

Priority: S-tier default. Incompatible with Riptide.

How to get Loyalty

  • Enchanting table
  • Librarian villager trades
  • Dungeon chests

Librarian trade: Cure or trap a villager, place a lectern to convert them to a librarian, then break and re-place the lectern to reroll trades until a Loyalty book appears. Expected price: 8–32 emeralds at profession level 2+.

XP cost by level for Loyalty

LevelMin costMax cost
11250
21950
32650

Primary items for Loyalty

Items whose native enchantment category matches "Trident":

Synergy enchantments with Loyalty

These enchantments stack productively on the same item:

Conflicts with

Enchantment properties

  • Category: Trident
  • Rarity: Uncommon
  • Max level: 3
  • Weight: 5
  • Min cost formula: 7 × level + 5
  • Max cost formula: 0 × level + 50
  • Anvil item cost / level:
  • Anvil book cost / level:
  • Treasure only: No
  • Tradeable: Yes
  • Discoverable via enchanting table: Yes
  • Curse: No

Practical Guide

Loyalty is an enchantment in Minecraft 1.21.4 with a maximum level of 3, usable on 1+ real item types. Trident only. Thrown trident returns to you after landing. Return speed scales with level (1 = slow, 3 = ~3 blocks/tick).

Practical Steps

  1. Effect: Trident only. Thrown trident returns to you after landing. Return speed scales with level (1 = slow, 3 = ~3 blocks/tick).
  2. Obtainable from: Enchanting table; Librarian villager trades; Dungeon chests.
  3. Level 3 enchanting-table cost lands between 26 and 50 XP — budget your levels before committing.
  4. Apply to compatible gear such as Trident. See the Primary Items section for the full list.
  5. Librarian route: cure or trap a villager, place a lectern, and reroll trades by breaking + replacing the lectern until you see the book. Expect 8-32 emeralds at profession level 2+.

Pro Tips

  • Priority: S-tier default. Incompatible with Riptide.
  • Use a grindstone to safely strip this enchantment and reclaim a small XP refund.
  • Before an anvil merge, confirm the two enchantments aren't in each other's exclusive list — conflicts turn the merge red and waste XP.

Frequently Asked Questions

What does Loyalty do in Minecraft?

Trident only. Thrown trident returns to you after landing. Return speed scales with level (1 = slow, 3 = ~3 blocks/tick). Max level is 3.

What is the max level of Loyalty?

Loyalty caps at level 3. At max level the enchanting-table cost formula lands between 26 and 50 XP.

How do I get Loyalty?

Loyalty can be obtained from: Enchanting table; Librarian villager trades; Dungeon chests. A librarian villager at profession level 2+ can sell an enchanted book of it for 8-32 emeralds.

Can I trade for Loyalty with a villager?

Yes — cure a zombie villager or trap a fresh villager, place a lectern to convert them to a librarian, then break and replace the lectern until they roll a Loyalty book. Expected price is 8-32 emeralds and requires villager level 2+.

What enchantments conflict with Loyalty?

Loyalty cannot be combined with: Riptide.

What is the anvil cost for Loyalty?

Applying Loyalty to a target from an enchanted book costs 1× per level in anvil work units, or 2× per level when combining from another enchanted item. Every anvil use also doubles the prior-work penalty on the target.

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