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Raid Farm Setup Guide | MinecraftBible
Raid farms exploit village raids (triggered by Bad Omen) to spawn evokers, vindicators, and pillagers. Evoker drops are valuable; farm is profitable at X+Y coordinate systems.
Overview
Raid farms exploit village raids (triggered by Bad Omen) to spawn evokers, vindicators, and pillagers. Evoker drops are valuable; farm is profitable at X+Y coordinate systems.
Prerequisites and materials
- Build wave spawning platform 50+ blocks from village center
- Hopper collection at bottom (evoker drops include enchanted books + totems of undying)
Step-by-step walkthrough
- Find or create village (minimum 3 bed blocks + 1 workstation)
- Position 10 villagers in holding pen (separate area from spawning zone)
- Trigger Bad Omen: drink ominous bottles from trial chambers or kill patrol captains
- Enter village boundary with Bad Omen; raid wave spawns (3-7 waves max)
- Add capture/transport: water stream or minecart toward kill zone
- Kill zone: fall damage (30+ blocks) or lava + suffocation
- Add status display to track wave progression
- Repeat raids by restocking ominous bottles and re-entering village
- Expand to multiple villages if first farm bottlenecks on ominous bottle supply
- Process loot: sort enchanted books, stack totems for life insurance
Pro tips
- Evoker drops are rare but valuable (20% drop rate on Looting III)
- Ominous bottles are limited; only found in trial chambers or captain drops
- Raid waves scale with village difficulty (more beds/workstations = harder)
- Wave 1-3 have pillagers; wave 3+ include evokers and vindicators
- Bad Omen effect lasts 100 minutes; can trigger multiple raids per bottle
- Totem of Undying drops from evokers; collect 10-20 for life insurance in dangerous content
Difficulty and time commitment
- Difficulty: Hard
- Estimated time per run: 30-50 min
Frequently Asked Questions
What loadout should I prep before starting?
Recommended infrastructure loadout: rails/boats, beds, workstations, name tags, hoppers, and a protected zombie setup for curing loops.
What is the biggest mistake to avoid?
Most failures come from unprotected villager pathing and poorly isolated raid triggers.
How difficult is the Raid Farm Setup guide and how long does it take?
Hard difficulty, roughly 30-50 min per full pass.
Is this guide updated for Minecraft 1.21.4?
Yes. The route and item references are kept aligned with Minecraft 1.21.4.